![]() ![]() ![]() This problem is not just in the LAN games, it’s also in the normal internet games, just to a lesser extent. This brings me on to what the problem last night was, for almost every match we had at least one problem players, someone who had something blocking their connection to someone else, this manifested as a player appearing without their name or not at all in the lobby, preventing the game from being played until the connection issue was either resolved or they left. Main Problem:Ĭiv 5 seems to rely on every player being able to communicate with each other (peer to peer system) rather than every player only having to being able to communicate with the central host who then relays information out to everyone (client to server system), the system makes sense for the vast majority of users but does advertise the need for Civ5 to support dedicated servers better (more on this later). It just has a few kinks to work out, which last night went a long way towards solving. Still I hold to the fact that Evolve is both an extremely useful program for us to have, not only for Civ 5 but also for the plethora of other games that work better/only work in LAN mode. Thanks to everyone last night that took part in what was meant to be a Civilization match which we would have enviably played for 4 hours then abandoned and never come back to like all of the best matches, but unfortunately turned into a night of testing, drinking, sadness, banter, and Garry’s mod followed up by Cards Against Humanity, also like some of the best Civ matches. We can now try to troubleshoot connections between players in Civ games or/and try pitboss matches using one of the TSA servers. TL DR: A big thanks to the mostly drunk testers last night, I have a much better understanding of the Civ 5 matchmaking system because of the troubles we had. ![]()
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March 2023
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